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Mandalorian Rifle
- Autodesk Maya
- Substance Painter
This was a quick project to refresh myself of my 3D modelling knowledge and I gave myself a short, 4 hour time limit to see what I could do in a fraction of the time I normally take to complete a project.
The 3D model was completed as a low-poly model due to the time restraints, as well as the fact that my modelling skills are also to be applied to game development, meaning a low-poly model is neccessary
for the game to be optimized and function properly. This model was also divided into three separate parts; the barrell, base, and accessories.
The texturing for this model was basic due to the time restraint as well. So I used simple metal textures in substance painter and created a more personalized
Mandalorian Rifle from the Star Wars series. Rendering was completed in Substance Painter as well.
Timeline: 4 hours
Prior Experience: Basic 3D modelling experience, One time experience in UV mapping, texturing, and rendering
Project Purpose: Personal Study, Game Art Model